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Playing with Reality

How Games Shape Our World
Brief Description
A sweeping intellectual history of games and their importance to human progress. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. They're also a lot of fun. But what happens when... Read More
Format: Paperback / softback
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Playing with Reality

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A sweeping intellectual history of games and their importance to human progress.

We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. They're also a lot of fun. But what happens when we mistake games for reality?

Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology and the future of democracy. As neuroscientist and physicist Kelly Clancy shows us, games have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth-century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation - yet still underlies basic assumptions in economics, politics and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and the future of democracy.

Lucid, thought-provoking, and masterfully told, Playing with Reality makes the bold argument that the human fascination with games is the key to understanding our nature.

Book Details

INFORMATION

ISBN: 9780141998930

Publisher: Penguin Books Ltd

Format: Paperback / softback

Date Published: 19 June 2025

Country: United Kingdom

Imprint: Penguin Books Ltd

Audience: General / adult

DIMENSIONS

Spine width: 22.0mm

Width: 130.0mm

Height: 198.0mm

Weight: 272g

Pages: 368

About the Author

Kelly Clancy, PhD, is a neuroscientist and physicist who has held research positions at MIT, Berkeley, University College London, and DeepMind. She develops novel brain-computer interfaces with the aim of understanding the principles of intelligence. Her writing has appeared in Wired, Harper's and the New Yorker. She spent her childhood being repeatedly murdered by her sisters in the video game GoldenEye 007.

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