Shaping the Future through Simulation and Gaming
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Shaping the Future through Simulation and Gaming
This open access book constitutes the revised selected papers of the 56th International Simulation and Gaming Association Conference, ISAGA 2025, held in Stuttgart, Germany, during July 15β18, 2025. The 23 full papers and 1 short paper presented in this volume were carefully reviewed and selected from 51 submissions.
Shaping the Future through Simulation and Gaming is an open access book that constitutes the revised selected papers of the 56th International Simulation and Gaming Association Conference, ISAGA 2025, held in Stuttgart, Germany, during July 15β18, 2025.
In this volume, you will find 23 full papers and 1 short paper, which were carefully reviewed and selected from 51 submissions.
The topics covered are diverse and include: Designing Futures: Innovation in Game Design and Development; Learning and Evaluation in Simulation-Based Environments; Sustainability, Climate, and Urban Resilience; Immersion and Intercultural Perspectives.
Series: Lecture Notes in Computer Science
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INFORMATION
ISBN: 9783032201287
Publisher: Springer Nature Switzerland AG
Format: Paperback / softback
Date Published: 02 April 2026
Country: Switzerland
Imprint: Springer Nature Switzerland AG
Illustration: 58 Illustrations, color; 31 Illustrations, black and white
Contributors:
- Edited by Tobias Alf
- Edited by Heide Lukosch
- Edited by Friedrich Trautwein
- Edited by Birgit ZΓΌrn
- Edited by Sebastiaan Meijer
Audience: Professional and scholarly
DIMENSIONS
Width: 155.0mm
Height: 235.0mm
Weight: 0g
Pages: 380
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