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VR Developer Gems

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
VR Developer Gems offers a practical reference guide for both novice and expert programmers working on virtual reality projects. Unlike traditional books, it is designed for quick consultation, with chapters containing multiple self-contained tips that include explanations and implementation details presented as pseudo code or real code snippets. The content is contributed by experienced VR researchers and developers, ensuring valuable insights for solving common programming challenges in VR development.
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Format: Hardback
$29400
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for VR developers seeking practical solutions and code snippets to enhance their projects. It suits both beginners looking to enter VR programming and seasoned developers aiming to expand their technical repertoire quickly and efficiently.

Book Hero thinking about your next read

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

This book takes the practicality of other Gems series such as Graphics Gems and Game Programming Gems and provides a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used.

Each chapter (other than the Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation details generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features

  • Sections written by veteran virtual reality researchers and developers.
  • Usable code snippets that readers can put to immediate use in their own projects.
  • Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Book Details

INFORMATION

ISBN: 9781138030121

Publisher: Taylor & Francis Ltd

Format: Hardback

Date Published: 26 June 2019

Country: United Kingdom

Imprint: CRC Press

Illustration: 281 Halftones, color; 35 Halftones, black and white

Contributors:

  • Edited by William R. Sherman

Audience: Professional and scholarly

DIMENSIONS

Width: 191.0mm

Height: 235.0mm

Weight: 1494g

Pages: 676

About the Author

William Sherman , Sr. Technology Advisor Indiana University Research Technologies โ— Scientific Visualization lead, visualization production projects, visualization software development. โ— Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies. โ— Development of relationship with the Idaho National Laboratory and other Department of Energy facilities. โ— Proposal development, lead collaborative grant writing projects involving several universities. โ— Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).

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