Videogame, player, text
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Videogame, player, text
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Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames.
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures.
Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame, player, text.
Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter, and Civilisation.
Book Details
INFORMATION
ISBN: 9780719074011
Publisher: Manchester University Press
Format: Paperback / softback
Date Published: 01 November 2007
Country: United Kingdom
Imprint: Manchester University Press
Contributors:
- Edited by Tanya Krzywinska
- Edited by Barry Atkins
Audience: Adult education
DIMENSIONS
Spine width: 14.0mm
Width: 138.0mm
Height: 216.0mm
Weight: 313g
Pages: 264
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About the Author
Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport. Tanya Krzywinska is Professor of Screen Studies at Brunel University
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