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Interactive Stories and Video Game Art

A Storytelling Framework for Game Design
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Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Interactive Stories and Video Game Art explores how successful storytelling in games results from the collaboration of designers, artists, writers, programmers, and musicians unified under a single artistic vision. It introduces a common design language drawn from the history of art and craftsmanship, demonstrated through case studies of acclaimed games like The Last of Us, Journey, and Minecraft. The book emphasises the importance of emotionally complex narratives that respect the interplay between player actions and game aesthetics.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for video game and virtual reality developers, filmmakers, transmedia and gamification experts, and anyone interested in creating or understanding meaningful interactive stories in various media forms.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is the first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon.

Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories

Book Details

INFORMATION

ISBN: 9781498781503

Publisher: Taylor & Francis Inc

Format: Paperback / softback

Date Published: 17 January 2017

Country: United States

Imprint: Productivity Press

Illustration: 189 Illustrations, color

Audience: Tertiary education

DIMENSIONS

Width: 156.0mm

Height: 234.0mm

Weight: 380g

Pages: 220

About the Author

CHRIS SOLARSKI is an artist-game designer and author of the seminal book, Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design (Watson-Guptill 2012), which has been translated into Japanese and Korean. Chris’ professional background—which mixes game art development at Sony Computer Entertainment and fine art figurative painting—has led him to lecture on emotions and storytelling in video games at international events including the Smithsonian Museum's landmark The Art of Video Games exhibition, SXSW, Game Developers Conference, and FMX. Chris’ personal projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games.

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