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Face It

A Visual Reference for Multi-ethnic Facial Modeling
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Face It explores the detailed anatomy of human faces to enhance the realism of 3D character models. Authors Patricia Beckmann Wells and Scott Wells delve into skull structures across different ages, ethnicities, and regions, providing essential guidance for creating believable and accurate facial features in animation and gaming.
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Format: Paperback / softback
$11100
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for 3D artists, animators, character designers, and developers seeking to enhance the authenticity of their digital characters through precise facial modelling.

Book Hero thinking about your next read

Presents practical hands-on techniques, 3D modeling and sculpting tools with Maya and ZBrush production pipelines focused on the facial modeling of 7 ethnicity models. This title features over 100 different models ranging in age from newborn to elderly characters.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance detail, and the features in your character can make or break the believability of your game or movie.

Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intricacies of the human head and face, and show you how to apply that to your models. Whether it be a Caucasion women in her 50s or an African man in his late 20s, you'll know how to properly shape a forehead, an eye socket, and even cheekbones to ensure the 100% accuracy of your 3D character.

Book Details

INFORMATION

ISBN: 9780240823942

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 22 March 2013

Country: United Kingdom

Imprint: Focal Press

Illustration: 900 Halftones, color; 10 Illustrations, color

Audience: Professional and scholarly

DIMENSIONS

Width: 191.0mm

Height: 235.0mm

Weight: 890g

Pages: 480

About the Author

Animator in 3d, 2d and stop motion for 20 years participating in feature film, television, and internet projects. Founding Chair for the Savannah College of Art and Design Animation program. Former Head of Training for DreamWorks SKG, Manager of Outreach for the Walt Disney Feature Animation studios leading educational events, presently Academic Dean of a small private film school. Currently pursuing EdD in educational psychology and motivated learning. My dissertation is on educational games. Author of Exploring 3d Animation with Maya 7 and Exploring 3D Modeling with Maya 7 by Sybex.

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