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Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

A Guide for the Scientist and Artist
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells guides readers through fundamental skills for biomedical illustration, blending scientific accuracy with artistic visualisation. The book employs a practical, step-by-step tutorial approach, enabling scientists to apply computer graphics techniques to produce precise, visually engaging scientific images without common errors.

It covers key areas including lighting and rendering specifically tailored for scientific work, using professional artistic tools while avoiding overwhelming software detail. Each chapter includes tutorials, key terms, and references to art and scientific resources.
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Format: Hardback
$19600
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book suits scientists and researchers seeking to improve their skills in scientific illustration, as well as professionals interested in biomedical visualisation who require a solid foundation in computer graphics techniques applied to molecular and cellular models.

Book Hero thinking about your next read

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualisation. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images.

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells equips the reader with a solid grounding in these skills.

Key Features

  • This book provides a reference where none exist.
  • Without overwhelming the reader with software details, it teaches basic principles to give readers the fundamentals to create.
  • Demonstrates professional artistic tools used by scientists to create better images for their work.
  • Coverage of lighting and rendering geared specifically for scientific work that is tutorial based with a practical approach.
  • Included are chapter tutorials, key terms, and end of chapter references for Art and Scientific References for each chapter.

Book Details

INFORMATION

ISBN: 9781498799218

Publisher: Taylor & Francis Inc

Format: Hardback

Date Published: 06 February 2019

Country: United States

Imprint: Productivity Press

Illustration: 4 Tables, black and white; 1 Line drawings, color; 6 Line drawings, black and white; 141 Halftones, color; 9 Halftones, black and white

Audience: Professional and scholarly

DIMENSIONS

Width: 156.0mm

Height: 234.0mm

Weight: 540g

Pages: 228

About the Author

Giorgio Luciano is a scientist with a variety of interests. He currently works as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. The main topics of his research are calorimetry, rheometry surfaces and data analysis applied to material science. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has been usin CG software for more that 20 years and has been a CGTALK member since 2005. His interests also focus on lighting and rendering, he currently manages the lighting challenges on the CGSociety Forums. You can find his work (architecture, design, and scientific visualization) at giorgioluciano.co.place

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