Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
It covers key areas including lighting and rendering specifically tailored for scientific work, using professional artistic tools while avoiding overwhelming software detail. Each chapter includes tutorials, key terms, and references to art and scientific resources.
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Essential Computer Graphics Techniques for Modeling, Animating, and...
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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach.
The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualisation. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images.
Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells equips the reader with a solid grounding in these skills.
Key Features
- This book provides a reference where none exist.
- Without overwhelming the reader with software details, it teaches basic principles to give readers the fundamentals to create.
- Demonstrates professional artistic tools used by scientists to create better images for their work.
- Coverage of lighting and rendering geared specifically for scientific work that is tutorial based with a practical approach.
- Included are chapter tutorials, key terms, and end of chapter references for Art and Scientific References for each chapter.
Book Details
INFORMATION
ISBN: 9781498799218
Publisher: Taylor & Francis Inc
Format: Hardback
Date Published: 06 February 2019
Country: United States
Imprint: Productivity Press
Illustration: 4 Tables, black and white; 1 Line drawings, color; 6 Line drawings, black and white; 141 Halftones, color; 9 Halftones, black and white
Audience: Professional and scholarly
DIMENSIONS
Width: 156.0mm
Height: 234.0mm
Weight: 540g
Pages: 228
About the Author
Giorgio Luciano is a scientist with a variety of interests. He currently works as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. The main topics of his research are calorimetry, rheometry surfaces and data analysis applied to material science. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has been usin CG software for more that 20 years and has been a CGTALK member since 2005. His interests also focus on lighting and rendering, he currently manages the lighting challenges on the CGSociety Forums. You can find his work (architecture, design, and scientific visualization) at giorgioluciano.co.place
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