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Creating Q*Bert: and Other Classic Video Arcade Games

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Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Creating QBert and Other Classic Video Arcade Games offers an insider's perspective on the video arcade game industry throughout the 1980s and 1990s. Warren Davis, creator of the iconic Qbert, shares engaging anecdotes from his work on landmark titles such as Joust 2, Mortal Kombat, NBA Jam, and Revolution X. The book delves into his pioneering contributions in programming and design, revealing behind-the-scenes moments with industry legends and insights into the evolution of arcade technology and game development.
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Format: Hardback
$6200

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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This memoir will captivate fans of classic video games, historians of computing, and anyone interested in the origins and innovation of arcade gaming. It is especially suited for readers keen on the technical and creative processes behind beloved arcade classics and those fascinated by gaming culture's golden age.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Creating Qbert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Qbert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.

In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere.

Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others.

The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitising system that allowed actors and other photo-realistic imagery to be utilised in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics.

On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code.

Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

Book Details

INFORMATION

ISBN: 9781595801050

Publisher: Santa Monica Press

Format: Hardback

Date Published: 24 February 2022

Country: United States

Imprint: Santa Monica Press

Illustration: Photos

Contributors:

  • Afterword by John Newcomer
  • Foreword by Ed Boon

Audience: General / adult

DIMENSIONS

Width: 152.0mm

Height: 228.0mm

Weight: 250g

Pages: 312

About the Author

Warren Davis' career in the video game industry spans three decades. He began in 1982 working for Gottlieb where his first game was the hugely successful arcade classic, Q*bert. He followed that with a laserdisc game, Us vs. Them. In the mid-80s, while working at Williams, he co-programmed Joust 2 and helped develop the system that became NARC. Davis was also part of the team that created Terminator 2: Judgment Day and Revolution X featuring Aerosmith. He also developed the digitizing system that Williams/Bally/Midway would use for many of their hit games of the 1990s including Mortal Kombat, NBA Jam, and the aforementioned Terminator 2 and Revolution X. In 2018, Davis was inducted into the International Video Game Hall of Fame.

Ed Boon is the co-creator Mortal Kombat and the creative director of NetherRealm Studios.

John Newcomer is the designer and lead developer of Joust.

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