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An Introduction to HTML5 Game Development with Phaser.js

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
An Introduction to HTML5 Game Development with Phaser.js guides readers through creating HTML5 games using the Phaser.js engine, now known as Lazer.js. Each chapter features a sample game illustrating key Phaser.js concepts, enabling readers to build and remix their own games. The book also covers modern JavaScript tools like Grunt and Bower to optimise development workflows, making it a practical resource for web-based game development.
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Format: Paperback / softback
$10600
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for aspiring and intermediate web game developers seeking a structured, hands-on approach to learning HTML5 game development with Phaser.js. It suits those interested in harnessing modern JavaScript tooling to enhance their projects.

Book Hero thinking about your next read

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Experience the thrill of crafting your own HTML5 game with the Phaser.js game engine. HTML5 and modern JavaScript game engines have revolutionised web-based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js). These examples can be used as is, or in remixed games of the developer’s design. They help the reader understand how to optimise JavaScript game development with modern project tooling like Grunt and Bower.

Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js provides a grounded resource and vital learning tool for anyone looking to optimise the web game development process.

Key Features

  • Chapter objectives and examples with sample code make concepts easy to grasp.
  • Master questions and chapter summaries further help to solidify these concepts.
  • Feature boxes that contain important hints and things to note help keep readers on the right path.
  • This book uses a "building blocks" approach to game development and starts with the technology required to get things running.
  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts.
  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples.

Book Details

INFORMATION

ISBN: 9781138921849

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 12 August 2016

Country: United Kingdom

Imprint: CRC Press

Illustration: 1 Tables, black and white; 83 Illustrations, black and white

Audience: Professional and scholarly

DIMENSIONS

Width: 178.0mm

Height: 254.0mm

Weight: 810g

Pages: 284

About the Author

Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.

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