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Unity 3D and PlayMaker Essentials

Game Development from Concept to Publishing
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Unity 3D and PlayMaker Essentials guides new students through video game development by combining essential design theories with practical implementation. Covering key topics like characters, stories, level and interface design, audio, and game mechanics, the book progressively builds knowledge to help you create your own game. Using Unity3D and PlayMaker, it moves from concept to hands-on demonstrations, including downloadable project files and supplementary video tutorials. By completing a design document throughout, you develop both creative and technical skills to bring your unique game to life.
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Format: Paperback / softback
$13900
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for beginners and aspiring game developers seeking a comprehensive introduction to both the theory and practice of game creation using Unity3D and PlayMaker.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

Series: Focal Press Game Design Workshops

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Book Details

INFORMATION

ISBN: 9781138921771

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 25 July 2016

Country: United Kingdom

Imprint: CRC Press

Illustration: 56 Tables, black and white; 264 Illustrations, color

Audience: Adult education

DIMENSIONS

Width: 178.0mm

Height: 254.0mm

Weight: 1110g

Pages: 482

About the Author

Jere Miles is the lead instructor of game development at Wilkes Community College, Wilkesboro, North Carolina. He earned his BS in computer science from Florida State University and his MS in computer science from Appalachian State University. While at ASU, his graduate thesis and research focused on improving the believability of non-player characters within simulated environments such as video games. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s. His specific interest within video game development revolves around stories and characters drawing heavy inspiration from the gameplay mechanics of old text adventures and point-and-click adventure games. He has been married for 20 years and has two boys preparing the enter college.

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