Digital Culture & Society (DCS), Volume 10, Issue 2/2024
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Digital Culture & Society (DCS), Volume 10, Issue 2/2024
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This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge.
The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overlooked: the significant role of game production aspects in these representations.
Digital Culture & Society (DCS), Volume 10, Issue 2/2024 integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge.
The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, illustrating the significance of historical knowledge and popular historical narratives within the gaming industry.
Book Details
INFORMATION
ISBN: 9783837668698
Publisher: Transcript Verlag
Format: Paperback / softback
Date Published: 16 December 2025
Country: Germany
Imprint: Transcript Verlag
Contributors:
- Edited by Eduardo Luersen
- Edited by Eduardo Luersen
- Edited by James Wilson
Audience: Professional and scholarly
DIMENSIONS
Width: 16.0mm
Height: 24.0mm
Weight: 0g
Pages: 200
About the Author
Eduardo Luersen is a postdoctoral fellow at the Β»ZukunftskollegΒ« at UniversitΓ€t Konstanz. He is affiliated with the Department of Literature, Art and Media Studies at the same institution.
James Wilson is a postdoctoral fellow at the Β»ZukunftskollegΒ« at UniversitΓ€t Konstanz. He is affiliated with the Department of History and Sociology at the same institution.
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