The Semiotics of Toys and Games
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The Semiotics of Toys and Games
Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic, and marketing discourses.
Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images, and sounds. It also introduces a multimodal framework with a focus on designs for and in learning.
It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys, and digital games. Throughout, it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.
Accessibly written, The Semiotics of Toys and Games will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.
Series: Bloomsbury Advances in Semiotics
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INFORMATION
ISBN: 9781350324893
Publisher: Bloomsbury Publishing PLC
Format: Hardback
Date Published: 14 November 2024
Country: United Kingdom
Imprint: Bloomsbury Academic
Illustration: 3 bw illus
Audience: Tertiary education
DIMENSIONS
Spine width: 20.0mm
Width: 164.0mm
Height: 238.0mm
Weight: 500g
Pages: 236
About the Author
Theo van Leeuwen is Professor of Language and Communication at the University of Southern Denmark, Denmark.
Staffan Selander is Professor Emeritus in Education/Didactic Science at the Department of Computer and Systems Sciences, Stockholm University, Sweden.
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