The Young Adventurer’s Collection
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The Young Adventurer’s Collection
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The Young Adventurer’s Collection
Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers.
Immerse yourself in the fantastic world of Dungeons & Dragons! This paperback collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales.
Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers—from deep underground caverns to wild forests, rocky mountains, and the soaring skies above.
Imagine the hero you want to be with guidance from Warriors & Weapons, and equip it with the weaponry, armour, clothing, and equipment that's essential for adventuring—whether you plan to embark on your own or take up a quest with friends.
Dungeons & Tombs illuminates the dark and foreboding corners of the most infamous locations in the worlds of D&D, with tips and tricks to help you survive the dungeons, deathtraps, and dangerous situations you'll encounter in those places.
Explore magic in D&D with Wizards & Spells, an introduction to some of the wizards, sorcerers, and enchanted beings that you may encounter on your adventures. Learn about the magic abilities that make them special and decide if you want your own D&D character to have the power to cast spells.
Book Details
INFORMATION
ISBN: 9781984859549
Publisher: Random House USA Inc
Date Published: 06 October 2020
Country: United States
Imprint: Random House Inc
Illustration: 200 ILLOS
Audience: Children
DIMENSIONS
Width: 146.0mm
Height: 210.0mm
Weight: 0g
Pages: 448
About the Author
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
Also by Jim Zub
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