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Shigeru Miyamoto

Super Mario Bros., Donkey Kong, The Legend of Zelda
3.63 goodreads logo

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( 89 ratings, 12 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Shigeru Miyamoto by Jennifer deWinter explores the life and career of the iconic video game designer, known for creating beloved franchises such as Super Mario and The Legend of Zelda. The book delves into Miyamoto's innovative approach to game design and his impact on the gaming industry, providing insights into his creative process and how he transformed Nintendo into a global powerhouse. It's an engaging read for those interested in the intersection of technology and creativity.
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Format: Paperback / softback
$5499
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you're fascinated by the life and creative impact of one of the most influential figures in the gaming industry. It offers deep insights into the mind behind video game masterpieces and explores the innovative contributions that have shaped modern gaming.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Video games are considered by many to be just entertainment—essentially void of skilful, artistic intervention. But as any gamer knows, there’s incredible technical and graphic talent behind even a flickering Game Boy screen.

You may have never heard Shigeru Miyamoto’s name, but you’ve probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong—games so ubiquitous that Miyamoto was named one of TIME’s 100 Most Influential People in 2007.

Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Series: Influential Video Game Designers

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  • Shigeru Miyamoto
    Video games are considered by many to be just entertainment—essentially void of skilful, artistic intervention. But as any gamer knows, there’s incredible technical and graphic talent behind even a flickering Game Boy screen. You may have never heard Shigeru Miyamoto’s name, but you’ve probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer...
    Paperback
    $5499
    Available
    Ships in 4-6 weeks
  • Todd Howard
    The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the...
    Paperback
    $4399
    Available
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  • Hideo Kojima
    An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created...
    Paperback
    $4999
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  • Keiji Inafune
    This book explores Keiji Inafune’s unique and controversial approach to video game design by breaking down his prolific output into seven key concepts. Keiji Inafune is a polarising figure in the video game community. While some view his work on Capcom’s Mega Man series as a pivotal contribution to the gaming industry, others question his very claim to the title...
    Paperback
    Sold Out

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Jennifer deWinter's book on Shigeru Miyamoto is praised as an incredibly well-researched and insightful examination of Miyamoto's influence on the gaming industry. It provides readers with a comprehensive understanding of his work, philosophy, and the evolution of gaming through his lens. Engagingly written, the book is valuable for both game designers and enthusiasts, presenting Miyamoto's contributions in both an academic and accessible fashion.

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Book Details

INFORMATION

ISBN: 9781628923889

Publisher: Bloomsbury Publishing Plc

Format: Paperback / softback

Date Published: 16 July 2015

Country: United States

Imprint: Bloomsbury Academic USA

Illustration: 25 bw illus

Audience: Tertiary education

DIMENSIONS

Spine width: 12.0mm

Width: 138.0mm

Height: 214.0mm

Weight: 260g

Pages: 200

About the Author

Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.

Also by Jennifer deWinter

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    Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and...
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