3D Math Primer for Graphics and Game Development
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3D Math Primer for Graphics and Game Development
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.
The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
3D Math Primer for Graphics and Game Development is an invaluable resource for anyone looking to understand the mathematical concepts behind game and graphics development.
Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
3D Math Primer for Graphics and Game Development is praised for its practical approach and accessibility, with solid theory and references that are clear and easy to understand. The authors, Fletcher Dunn and Ian Parberry, draw from decades of experience to present key mathematical concepts in 3D computer graphics in a demystifying style suitable for game development.
Book Details
INFORMATION
ISBN: 9781568817231
Publisher: Taylor & Francis Inc
Format: Hardback
Date Published: 02 November 2011
Country: United States
Imprint: A K Peters
Edition: 2nd edition
Audience: General / adult, Tertiary education
DIMENSIONS
Width: 191.0mm
Height: 235.0mm
Weight: 1905g
Pages: 846
About the Author
Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington. Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.
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