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Narrative Tactics for Mobile and Social Games

Pocket-Sized Storytelling
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Narrative Tactics for Mobile and Social Games offers practical guidance on storytelling tailored to the unique constraints and opportunities of mobile and social gaming. The book covers core elements such as worldbuilding, character design, dialogue, and quest structure, before delving into diverse game types including educational, branded, and free-to-play titles. Expert insights and case studies from indie to AAA games illustrate effective narrative techniques suitable for this rapidly growing market.
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Format: Paperback / softback
$11800
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for game designers, narrative writers, and developers seeking to deepen their understanding of storytelling within the mobile and social gaming sectors. It serves both industry professionals and students interested in innovative narrative design under technical and commercial constraints.

Book Hero thinking about your next read

This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics for Mobile and Social Games grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling.

The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P).

Key Features

  • The only book dedicated to narrative design and game writing in social and mobile games, an explosive market overtaking the console gaming market.
  • Provides tips for narrative design and writing tailored specifically for mobile and social game markets.
  • Guides readers along with conclusions that include questions to help the reader in narrative design and/or writing.
  • Explores real games to illustrate theory and best practices with analyses of game case studies per chapter, covering indie, social/mobile, and AAA games.
  • Includes checklists to help readers critique their own narrative design/writing.

Book Details

INFORMATION

ISBN: 9781498780780

Publisher: Taylor & Francis Inc

Format: Paperback / softback

Date Published: 12 September 2018

Country: United States

Imprint: CRC Press Inc

Illustration: 75 Illustrations, color

Audience: Tertiary education, Professional and scholarly

DIMENSIONS

Width: 152.0mm

Height: 229.0mm

Weight: 454g

Pages: 252

About the Author

Nashville native Toiya Kristen Finley is a writer and editor. She holds a Ph.D. in literature and creative writing from Binghamton University. With nearly 70 published works of fiction, nonfiction, comics/manga, and games, she has over 20 years of experience writing in a range of genres, tones, styles, and voices. She gained editorial experience interning at Henry Holtโ€™s imprint, Owl Books. At Binghamton, she founded the literary journal Harpur Palate and served as its managing/fiction editor. In 2011, she co-founded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012. In videogames, she has worked as a game designer, narrative designer, game writer, and editor (or some combination of the four) on several indie, social, and mobile games for children and general audiences, including Academagia: The Making of Mages, Fat Chicken, Peregrin, and Verdant Skies. She is a member of the IGDA Game Writing Special Interest Groupโ€™s Executive Board. The Game Narrative Toolbox (CRC Press), a book on narrative design she co-authored with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner, was published in 2015.

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