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Story Mode

The Creative Writer's Guide to Narrative Video Game Design
Brief Description
A 2024 Choice Outstanding Academic Title Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative... Read More
Format: Paperback / softback
$4399
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A 2024 Choice Outstanding Academic Title

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun.

Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation. Empowering them to produce their own games which push stories beyond the page and the written word.

Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:

  • Contextual and introductory chapters exploring the history and variety of various game genres.

  • Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.

  • An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.

  • A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.

Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling.

Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Book Details

INFORMATION

ISBN: 9781350301375

Publisher: Bloomsbury Publishing PLC

Format: Paperback / softback

Date Published: 22 February 2024

Country: United Kingdom

Imprint: Bloomsbury Academic

Illustration: 17 bw illus

Audience: Tertiary education

DIMENSIONS

Spine width: 14.0mm

Width: 156.0mm

Height: 234.0mm

Weight: 417g

Pages: 256

About the Author

Julialicia Case is Assistant Professor and Co-director of the Center for Games and Interactive Media at the University of Wisconsin – Green Bay, USA. She teaches courses in fiction, game writing, and digital storytelling. Her creative work has appeared in The Gettysburg Review, Crazyhorse, Witness, Blackbird, and other journals.

Eric Freeze is Associate Professor of Creative Writing at Wabash College, USA, where he developed the Wabash Gaming Lab. He has published four books, including the award-winning Hemingway on a Bike and French Dive. He lives in Crawfordsville, Indiana and Nice, France.

Salvatore Pane is Associate Professor of Creative Writing and New Media at the University of St. Thomas, USA. He is the author of two novels and a book of nonfiction about video games. He’s written video games available on Nintendo Switch, Xbox, and PlayStation.

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