Making Enemies
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Making Enemies
From the acclaimed author of The Monsters Know What They're Doing and its acclaimed sequels comes an indispensable new handbook for creating original monsters for tabletop role-playing games.
From the acclaimed author of the “must-have” (R.A. Salvatore, #1 New York Times bestselling author) The Monsters Know What They’re Doing series, an indispensable and easy-to-follow new handbook for creating original enemies in tabletop role-playing games.
In The Monsters Know What They’re Doing, the essential tactics guide for Dungeon Masters, and its sequel, MOAR! Monsters Know What They’re Doing, Keith Ammann reverse-engineered hundreds of fifth edition Dungeons & Dragons monsters to help DMs prepare battle plans for combat encounters before their game sessions.
Now, in Making Enemies, he explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customise monsters for your own tabletop role-playing game adventuring party to confront.
No longer limited to one game system, Making Enemies shows you how to build out your creations not just for D&D 5E but also for Pathfinder 2E, Shadowdark, the Cypher System, and Call of Cthulhu 7E. Including interviews with some of the most brilliant names in RPG and creature design, Making Enemies gives you the tools to surprise and delight your players—and terrify their characters—again and again.
Series: The Monsters Know What They’re Doing
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INFORMATION
ISBN: 9781668093344
Publisher: Simon & Schuster
Format: Hardback
Date Published: 06 November 2025
Country: United States
Imprint: Gallery
Illustration: 1-c black illus t-o
Audience: General / adult
DIMENSIONS
Spine width: 38.0mm
Width: 152.0mm
Height: 229.0mm
Weight: 748g
Pages: 592
About the Author
Keith Ammann is an ENNIE Award–winning writer based in Chicago and has been a roleplaying gamer and gamemaster for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, reluctant helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.
Also by Keith Ammann
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