Introduction to Computer Graphics with OpenGL ES
Read More
Found a better price? Request a price match
Introduction to Computer Graphics with OpenGL ES
Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?
This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as students in Computer Graphics and Game Programming courses, will find this book of importance.
Key Features:
- Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces.
- Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics.
- Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed.
- Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
Book Details
INFORMATION
ISBN: 9781498748926
Publisher: Taylor & Francis Inc
Format: Hardback
Date Published: 08 June 2018
Country: United States
Imprint: CRC Press Inc
Illustration: 300 Illustrations, color
Audience: Professional and scholarly
DIMENSIONS
Width: 156.0mm
Height: 234.0mm
Weight: 698g
Pages: 340
About the Author
JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics.
More from Computing & Technology
View allWhy buy from us?
Book Hero is not a chain store or big box retailer. We're an independent 100% NZ-owned business on a mission to help more Kiwis rediscover a love of books and reading!
Service & Delivery
Our warehouse in Auckland holds over 80,000 books, toys, board games and puzzles in-stock so you're not waiting for your order to arrive from overseas.
Auckland Bookstore
We're primarily an online store, but for your convenience you can pick up your order for free from our bookstore, which is right next door to our warehouse in Hobsonville.
Our Gifting Service
Books make wonderful thoughtful gifts and we're here to help with gift-wrapping and cards. We can even send your gift directly to your loved one.
