Amnesia Remembered
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Amnesia Remembered
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See moreOur modern culture is increasingly expressed in the form of digital artefacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artefacts is no longer the exclusive domain of computer scientists.
Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artefact.
As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artefact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.
Series: Digital Archaeology: Documenting the Anthropocene
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INFORMATION
ISBN: 9781836956600
Publisher: Berghahn Books
Format: Paperback / softback
Date Published: 15 June 2026
Country: United Kingdom
Imprint: Berghahn Books
Illustration: Bibliography; Index; 67 Illustrations
Audience: Professional and scholarly
DIMENSIONS
Width: 152.0mm
Height: 229.0mm
Weight: 0g
Pages: 210
About the Author
John Aycock is an associate professor in the Department of Computer Science at the University of Calgary, Canada. He is the author of Retrogame Archeology: Exploring Old Computer Games (Springer, 2016). His research interests include studying the implementation of "retro" computer games and technology, which he has been doing in collaboration with archaeologists and others.
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