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3D Math Primer for Graphics and Game Development

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( 213 ratings, 8 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry is an essential guide for those looking to understand the mathematical foundations required for 3D graphics and game design. It covers topics like vectors, transformations, and linear algebra, helping to build the knowledge needed to create realistic scenes and animations in computer graphics. The book is designed to be approachable, providing clear explanations and practical examples for beginners and professionals alike in the field of computing and technology.
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Format: Hardback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you're keen on exploring the concepts that underpin 3D graphics and game development. It's an excellent resource for both beginners and seasoned developers who want to strengthen their understanding of mathematical principles and techniques critical in creating engaging and visually impressive games.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.

The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

3D Math Primer for Graphics and Game Development is an invaluable resource for anyone looking to understand the mathematical concepts behind game and graphics development.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

3D Math Primer for Graphics and Game Development is praised for its practical approach and accessibility, with solid theory and references that are clear and easy to understand. The authors, Fletcher Dunn and Ian Parberry, draw from decades of experience to present key mathematical concepts in 3D computer graphics in a demystifying style suitable for game development.

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Book Details

INFORMATION

ISBN: 9781568817231

Publisher: Taylor & Francis Inc

Format: Hardback

Date Published: 02 November 2011

Country: United States

Imprint: A K Peters

Edition: 2nd edition

Audience: General / adult, Tertiary education

DIMENSIONS

Width: 191.0mm

Height: 235.0mm

Weight: 1905g

Pages: 846

About the Author

Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington. Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.

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