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3D Game Environments

Create Professional 3D Game Worlds
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Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
3D Game Environments by Luke Ahearn guides you through the creation of AAA quality art for diverse game worlds, from lush jungles to futuristic space stations. Using Photoshop and 3ds Max, it teaches realistic texture creation from photo sources, 3D modelling, applying 2D art to 3D models, and optimisation techniques essential for 3D game engines. The book combines detailed tutorials with practical exercises to help students craft dynamic and believable environments.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

Ideal for students and aspiring 3D game artists seeking to develop skills in game environment design, especially those interested in texture creation, modelling, and engine optimisation using industry-standard tools.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo sources and a variety of techniques to portray dynamic and believable game worlds.

With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear and concise advice on issues of efficiency and optimisation for a 3D game engine, Luke Ahearn provides everything students need to make their own realistic game environments.

Key Features

  • The entire game world development process; from planning to 3D modelling, UV layout, and creating textures.
  • Exercises and projects to practise with; each section includes projects to guide you through creating different world genres.
  • The updated companion websiteβ€”www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, programme demos, plug-ins, and all art from the bookβ€”all the tools you need in one place.

Book Details

INFORMATION

ISBN: 9781138920026

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 13 April 2017

Country: United Kingdom

Imprint: CRC Press

Edition: 2nd edition

Illustration: 298 Line drawings, color

Audience: Tertiary education, Professional and scholarly

DIMENSIONS

Width: 178.0mm

Height: 254.0mm

Weight: 1405g

Pages: 331

About the Author

Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives
in Central California. He is a successfully published author of both
fiction and nonfiction, most recently completing Transition, the third
book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,
and 4th editions. He has over 20 years of professional game development
experience in lead positions; designer, producer, and art director on
over 15 published game titles including Dead Reckoning and America’s
Army. He has also worked as a background artist at EA. He has written
many books on game development including Focal Press’ 3D Game Textures
3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and
various game editors. Luke can be reached at www.lukeahearn.com.

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