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Writing an Interactive Story

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Writing an Interactive Story delves into the narrative art of video games, focusing on interactive storytelling where the player's choices shape the tale. The book guides readers through creating interactive scripts, revealing behind-the-scenes decisions of acclaimed games. Through a unique writing workshop format, it offers insights from leading scriptwriters, emphasizing the immersive and personalised storytelling that defines the medium.
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Format: Hardback
$29400
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

Ideal for video game enthusiasts, students, and professionals interested in narrative design, this book caters to those seeking to craft engaging, choice-driven stories in interactive media.

Book Hero thinking about your next read

Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games.

Writing an Interactive Story will help the reader navigate the creation process of interactive scripts and discover behind-the-scenes narrative choices of renowned games. It will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop.

With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrativeโ€™s choices and consequences rests fully upon the player. It's the ultimate narrative.

Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalised experience than ever before and give your players the opportunity to write their own destiny through their choices.

The methods, strategies, and secrets of this new art await you.

Features exclusive interviews with:

David Cage โ€“ BAFTA Award for Best Story โ€“ Heavy Rain

Jean-Luc Cano โ€“ BAFTA Award for Best Story โ€“ Life Is Strange

Joe Penny, David Bowman โ€“ Telltaleโ€™s The Wolf Among Us, The Walking Dead

Benjamin Diebling โ€“ Beyond Two Souls, Detroit: Become Human

Erwan Le Breton โ€“ Ubisoft

Thomas Veauclin โ€“ The Council

Fibre Tigre โ€“ Out There

Book Details

INFORMATION

ISBN: 9780367410315

Publisher: Taylor & Francis Ltd

Format: Hardback

Date Published: 23 December 2019

Country: United Kingdom

Imprint: CRC Press

Illustration: 45 Halftones, color; 3 Halftones, black and white; 200 Illustrations, color

Audience: Professional and scholarly

DIMENSIONS

Width: 159.0mm

Height: 219.0mm

Weight: 508g

Pages: 240

About the Author

Pierre Lacombe is a producer of interactive experiences and founder of Celestory, a start-up specializing in interactive script writing technologies for fiction and training.

Gabriel Fรฉraud is an award-winning interactive scriptwriter and author of video game and choose-your-own-adventure books. He is a specialist of the detective novel and former history teacher. Fรฉraud gives master classes on the art of training and teaching.

Clement Riviรฉre is a writer and artistic director. He works on interactive fiction in video games, live performances and audio., He also teaches writing and theater in several schools in Europe.

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