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3D Automotive Modeling

An Insider's Guide to 3D Car Modeling and Design for Games and Film
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
3D Automotive Modeling offers an insider's guide to designing and modelling 3D vehicles, taught by top automotive designers and world-class game developers. The book uses popular software like 3ds Max, Maya, XSI, and Photoshop to demonstrate techniques. Beginning with exciting concept designs, it provides detailed, hands-on modelling tutorials, featuring step-by-step processes from professionals at Honda, Toyota, Mercedes-Benz, Sony Computer Entertainment, Lucas Arts, and Simbin.
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Format: Hardback
$40000
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for aspiring 3D artists, automotive designers, and game developers seeking professional tips and practical tutorials in vehicle modelling.

Book Hero thinking about your next read

A guide to designing and modeling 3D vehicles. It features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modelling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modelling tutorial for each. Some of the very best designers and modellers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modellers from Sony Computer Entertainment, Lucas Arts, and Simbinβ€”artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get:

Book Details

INFORMATION

ISBN: 9781138427402

Publisher: Taylor & Francis Ltd

Format: Hardback

Date Published: 09 August 2017

Country: United Kingdom

Imprint: Routledge

Audience: Professional and scholarly

DIMENSIONS

Width: 191.0mm

Height: 235.0mm

Weight: 1030g

Pages: 468

About the Author

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry.Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course.Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan.Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm.Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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