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Designing Games

A Guide to Engineering Experiences
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Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Designing Games by Tynan Sylvester offers a deep dive into the art and science of game design. It discusses the fundamental principles behind creating engaging and enjoyable games, covering topics such as player engagement, emotional resonance, and the challenges designers face. The book provides both theoretical insights and practical advice, making it a valuable resource for aspiring and experienced game developers alike.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you're captivated by the intricate process of game design and eager to explore the creative and technical challenges involved in crafting immersive gameplay experiences. It's perfect for aspiring game designers looking to deepen their understanding of the creative and psychological principles that underpin successful game development. Whether you're a seasoned professional or a curious hobbyist, the author's insights offer valuable perspectives on transforming ideas into compelling digital worlds.

Book Hero thinking about your next read

How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.

Author and experienced game designer Tynan Sylvester takes you through everything from narrative to motivation, using down-to-earth advice and real-world examples. Designing Games is your guide to creating games that affect people in ways that stories alone cannot, with numerous possibilities yet to discover. This book is a light along that path.

Learn how to make practical design decisions and weigh trade-offs.

Establish a planning horizon and test your design through iteration.

Find low-cost, high-reward solutions for making your game accessible yet deep.

Understand methods for balancing levels, scheduling rewards, and designing rich multilayer interactions.

Provide motivation, and discover how to make the game just difficult enough.

Book Details

INFORMATION

ISBN: 9781449337933

Publisher: O'Reilly Media

Format: Paperback / softback

Date Published: 26 March 2013

Country: United States

Imprint: O'Reilly Media

Audience: General / adult

DIMENSIONS

Weight: 250g

Pages: 250

About the Author

Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website. Tynan believes that much of what we think of game design grows from the metaphors we use to describe it. He likes to work at finding metaphors that create useful answers instead of deadly assumptions. He also enjoys bacon and prefers Picard to Kirk.

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