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Introduction to Computer Graphics with OpenGL ES

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Introduction to Computer Graphics with OpenGL ES by JungHyun Han delivers a balanced learning experience that bridges both theory and practice in 3D graphics programming. It covers key graphics algorithms utilised by leading game engines and 3D interfaces, explaining fundamental concepts alongside practical OpenGL ES and shader code examples. Detailed 3D illustrations clarify complex ideas, making the material accessible for students and professionals alike.
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Format: Hardback
$19300
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for industry professionals and students engaged in Computer Graphics and Game Programming courses who seek a comprehensive resource combining theoretical foundations and hands-on OpenGL ES programming.

Book Hero thinking about your next read

This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Hanโ€™s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as students in Computer Graphics and Game Programming courses, will find this book of importance.

Key Features:

  • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces.
  • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics.
  • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed.
  • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

Book Details

INFORMATION

ISBN: 9781498748926

Publisher: Taylor & Francis Inc

Format: Hardback

Date Published: 08 June 2018

Country: United States

Imprint: CRC Press Inc

Illustration: 300 Illustrations, color

Audience: Professional and scholarly

DIMENSIONS

Width: 156.0mm

Height: 234.0mm

Weight: 698g

Pages: 340

About the Author

JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics.

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