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AI for Games, Third Edition

Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
AI for Games, Third Edition delves into the critical role of artificial intelligence in video game development. Author Ian Millington leverages extensive experience and real-world case studies to offer a thorough reference for creating robust, cutting-edge AI. This updated edition introduces new algorithms, data structures, and techniques essential for crafting powerful in-game AI, accompanied by exercises to reinforce learning.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

Ideal for experienced game developers seeking to enhance their AI skills and students aiming to build a strong foundation in game AI technology. Suitable for those interested in staying current with evolving AI methodologies within the gaming industry.

Book Hero thinking about your next read

Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

AI is an integral part of every video game and AI for Games, Third Edition helps game developers keep up with the constantly evolving technological advances to create robust AI.

The authors draw on their considerable experience and use case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented.

This revised and updated Third Edition includes new techniques, algorithms, data structures, and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jump-start their careers.

Book Details

INFORMATION

ISBN: 9780367670566

Publisher: Taylor & Francis Ltd

Format: Paperback / softback

Date Published: 18 December 2020

Country: United Kingdom

Imprint: CRC Press

Edition: 3rd edition

Audience: Professional and scholarly

DIMENSIONS

Width: 191.0mm

Height: 235.0mm

Weight: 1789g

Pages: 1030

About the Author

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development.

John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.

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