Code the Classics Volume I
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Code the Classics Volume I
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton.
Take inspiration from the golden age of video games and write your own modern classics.
Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:
- Game design tips and tricks from the masters
- Expanded Python and Pygame Zero tutorials
- GitHub tutorial for working with example code
Download and play game examples by Raspberry Pi founder Eben Upton:
- Boing! (A Pong-style tennis game)
- Cavern (An action platformer inspired by Bubble Bobble)
- Infinite Bunner (A take on the classic Frogger)
- Myriapod (A fixed shooter homage to Centipede)
- Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer)
Book Details
INFORMATION
ISBN: 9781916868199
Publisher: Raspberry Pi Press
Format: Hardback
Date Published: 30 June 2024
Country: United Kingdom
Imprint: Raspberry Pi Press
Edition: 2nd Revised edition
Audience: Children
DIMENSIONS
Width: 180.0mm
Height: 240.0mm
Weight: 0g
Pages: 240
About the Author
David Crookes began his career as a journalist in 1994 as a freelance writer for Amstrad Action. He has since written and worked for regional newspapers, The Independent, BBC Radio 5 Live, gamesTM, Wireframe, and Retro Gamer, among many others. His previous books include Cloud Computing In Easy Steps and Facebook for Beginners In Easy Steps. He also curated Videogame Nation, an exhibition celebrating the rise of gaming, which toured the UK. Andrew Gillett grew up with early computers such as the ZX Spectrum, and was writing simple programs from the age of five. Since then, he’s worked on games that have sold millions, including Rollercoaster Tycoon 3, Kinectimals, and Kinect Disneyland Adventures. After working in the games industry for 13 years, he is now a computer science/programming tutor and indie developer. Liz Upton was an award-winning journalist before becoming one of the co-founders of Raspberry Pi along with her husband Eben. She now works as Executive Director of Communications at Raspberry Pi. Liz plays the piano, collects and restores old fountain pens, and has an uncanny knack of getting toddlers to consume vegetables. Eben Upton is the CEO of Raspberry Pi Ltd. He is responsible for the overall software and hardware architecture of Raspberry Pi computers and microcontrollers. Dan Malone has been involved in the UK games industry for over 30 years and has been writing stories, games, designing characters, and drawing comics for most of his life. His work includes design and graphics on games from Speedball 2 and The Chaos Engine (Amiga/Atari ST) to character model design on SSX Blur (Nintendo Wii). Sean M. Tracey calls himself a technologist, which is his way of saying he hasn’t decided what he wants to do with technology yet – other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, and every now and then he writes a book about those things too. Allister Brimble is a music and sound designer and has created the audio for over 400 video games since the early 1990s. During his time in the industry, Allister has worked on almost every format, from the early 8- and 16-bit home computers to hand-held devices and beyond, into today’s current consoles, phones, and tablets.
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