8-Bit Apocalypse
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8-Bit Apocalypse
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8-Bit Apocalypse
The first history of Atariβs Missile Command, and its unforeseen effects on its creators and the culture
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players' fingers on "the button," making them responsible for the fate of civilisation in a no-win scenario, all for the price of a quarter.
The game was a marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.
As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders.
However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation.
To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical "kill screen."
Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit '80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.
Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?
8-Bit Apocalypse by Alex Rubens offers an engaging exploration of the creation of classic video games, highlighting the emotional and human cost behind their development. The book provides a nostalgic journey back to the arcade era, shedding light on the impact these games had both on the creators and the gaming culture.
Book Details
INFORMATION
ISBN: 9781468316445
Publisher: Overlook Press
Format: Hardback
Date Published: 16 October 2018
Country: United States
Imprint: Overlook Press
Contributors:
- Foreword by Jeff Gerstmann
Audience: General / adult
DIMENSIONS
Spine width: 24.0mm
Width: 161.0mm
Height: 236.0mm
Weight: 520g
Pages: 256
About the Author
Alex Rubens is a strategic partner manager at Google, managing content partnerships for YouTubeβs eSports division. He has written articles on video game culture and development for outlets such as Complex and HuffPost, and for video game websites Polygon and IGN. He lives in Los Angeles.
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