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The Good War

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( 235 ratings, 62 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
The Good War by Todd Strasser explores the experiences of middle school students who participate in a virtual reality game simulating World War II. As they navigate through various historical events, the students face moral dilemmas and gain insights into the complexities of war and its impact on individuals, leading to thought-provoking lessons about history and humanity.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you have an interest in historical settings and themes, particularly those that introduce young readers to the complexities of war through a unique perspective. It offers an engaging narrative suitable for children, combining both adventure and a thought-provoking exploration of important issues.

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The Good War

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description
Todd Stasser's poignant and timely new middle grade about a group of seventh graders who are brought together--and then torn apart--by an afterschool club that plays a video game based on WW2. A middle school must-read that exposes the antisemitism in our country today! From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together-and then torn apart-by an afterschool club that plays a video game based on WW2. There's a new afterschool club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams- Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see eachother...and how they see the world? "By using a gaming lens to explore the students' entree to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."-Kirkus Reviews

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

The Good War by Todd Strasser is commended for effectively using a gaming context to delve into themes of prejudice and radicalisation, making it an engaging and thought-provoking narrative. The book is also recognised as a quick read that prompts reflection on contemporary societal issues.

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Book Details

INFORMATION

ISBN: 9780593173671

Publisher: Random House USA Inc

Format: Paperback / softback

Date Published: 01 February 2022

Country: United States

Imprint: Random House Inc

Audience: Children

DIMENSIONS

Width: 139.0mm

Height: 210.0mm

Weight: 0g

Pages: 192

About the Author

In his past life, Todd Strasser has been a street musician, composer, reporter, and a fortune-cookie mogul. Now an author of books for teens and middle-graders, he has written more than 140 books, including the bestselling Help! I'm Trapped In series, The Wave, Give a Boy a Gun, and Can't Get There from Here.

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