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Making Videogames

The Art of Creating Digital Worlds
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( 38 ratings, 6 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
Making Videogames by Alex Wiltshire and Duncan Harris takes you behind the scenes of the video game industry, providing insight into the creative process of game development. It explores the artistry and innovation involved in crafting beautiful and immersive virtual worlds, highlighting the collaboration of artists, designers, and programmers. This book offers a detailed look at the visual and conceptual aspects that make video games a unique cultural form.
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Format: Hardback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

You might enjoy this book if you have a passion for understanding the intricate art and design that go into creating captivating video games. It offers an insightful exploration into the creative processes, stunning artwork, and the technological advances behind some of the most popular games today, making it perfect for aspiring game developers and gaming enthusiasts alike.

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Making Videogames

Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

An in-depth visual guide presenting the captivating creative journeys behind the world's leading videogames.

Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility.

Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man's Sky and Return of the Obra Dinn, the book documents the incredible craft of videogame worldbuilding and visual storytelling via the world's most popular, but seldom fully understood, entertainment medium. The book's text orbits breathtaking, specially created imagery 'photographed' in-engine by the author, demonstrating the magic and method behind each studio's work.

A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.

Book Hero Magic summarised reviews for this book. While it's new and still learning, it may not be perfect - your feedback is welcome! HOW HAS THIS BEEN REVIEWED?

Making Videogames is praised for its stunning illustrations and its compelling exploration of the blend between mathematics and design that drives the power of video games. The book effectively argues for video games as a visual art form and provides an in-depth look at the extensive content, research, and craftsmanship involved in their creation.

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Book Details

INFORMATION

ISBN: 9780500023143

Publisher: Thames & Hudson Ltd

Format: Hardback

Date Published: 24 March 2022

Country: United Kingdom

Imprint: Thames & Hudson Ltd

Illustration: 240 Illustrations, color

Audience: General / adult

DIMENSIONS

Width: 215.0mm

Height: 280.0mm

Weight: 1520g

Pages: 256

About the Author

Duncan Harris is a screen capture artist for videogames, with over a decade of game industry experience. He has created official in-game imagery for titles such as Tomb Raider, Hitman, Crysis, Minecraft, EVE Online and The Evil Within. His clients include EA, PlayStation, Crytek, the V&A and many more. Alex Wiltshire is a writer and consultant for videogames, design and technology. He is the author of the bestselling book Minecraft Blockopedia (2014), and the editor of Britsoft: An Oral History (2016). Previously editor of Edge, he has also written for Rock, Paper, Shotgun, PC Gamer and Eurogamer.

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