{"product_id":"story-mode-by-professor-julialicia-case-9781350301375","title":"Story Mode","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cb\u003eA 2024 Choice Outstanding Academic Title\u003c\/b\u003e\u003c\/p\u003e\n\n\u003cp\u003eAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, \u003ci\u003eStory Mode\u003c\/i\u003e offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun.\u003c\/p\u003e\n\n\u003cp\u003eAppealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation. Empowering them to produce their own games which push stories beyond the page and the written word.\u003c\/p\u003e\n\n\u003cp\u003eBroken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:\u003c\/p\u003e\n\n\u003cul\u003e\n  \u003cli\u003e\u003cp\u003eContextual and introductory chapters exploring the history and variety of various game genres.\u003c\/p\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003cp\u003eDiscussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.\u003c\/p\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003cp\u003eAn in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.\u003c\/p\u003e\u003c\/li\u003e\n  \u003cli\u003e\u003cp\u003eA whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cp\u003eFeaturing detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. \u003c\/p\u003e\n\n\u003cp\u003eDesigned not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Allen \u0026 Unwin","offers":[{"title":"Default Title","offer_id":47598610940140,"sku":"9781350301375","price":43.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/acd79853e6172080c6249f1caf406707.jpg?v=1778025730","url":"https:\/\/bookhero.co.nz\/products\/story-mode-by-professor-julialicia-case-9781350301375","provider":"Book Hero","version":"1.0","type":"link"}