{"product_id":"game-engine-architecture-by-jason-gregory-9781138035454","title":"Game Engine Architecture","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eIn this new and improved third edition of the highly popular \u003ci\u003eGame Engine Architecture\u003c\/i\u003e, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eNew to the Third Edition\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003eThis third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:\u003c\/p\u003e\n\n\u003cul\u003e\n  \u003cli\u003ecomputer and CPU hardware and memory caches\u003c\/li\u003e\n  \u003cli\u003ecompiler optimizations\u003c\/li\u003e\n  \u003cli\u003eC++ language standardization\u003c\/li\u003e\n  \u003cli\u003ethe IEEE-754 floating-point representation\u003c\/li\u003e\n  \u003cli\u003e2D user interfaces\u003c\/li\u003e\n  \u003cli\u003eplus an entirely new chapter on hardware parallelism and concurrent programming\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cp\u003eThis book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping-off point for those who wish to dig deeper into any particular aspect of the game development process.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cul\u003e\n  \u003cli\u003eCovers both the theory and practice of game engine software development\u003c\/li\u003e\n  \u003cli\u003eExamples are grounded in specific technologies, but discussion extends beyond any particular engine or API.\u003c\/li\u003e\n  \u003cli\u003eIncludes all mathematical background needed.\u003c\/li\u003e\n  \u003cli\u003eComprehensive text for beginners and also has content for senior engineers.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605917188332,"sku":"9781138035454","price":196.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781138035454-game-engine-architecture.jpg?v=1778141733","url":"https:\/\/bookhero.co.nz\/products\/game-engine-architecture-by-jason-gregory-9781138035454","provider":"Book Hero","version":"1.0","type":"link"}