{"title":"Tristan Fishel","description":null,"products":[{"product_id":"the-game-masters-handbook-of-collaborative-campaign-design-by-tristan-fishel-9781964487045","title":"The Game Master’s Handbook of Collaborative Campaign Design","description":"The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world!\n\nFollowing the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign. \n\nHomebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.\n\nHave an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.\n\nFinally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).\n \nFEATURES \n. Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices\n.Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way\n.A \"Session -1\" collaborative world-building system\n.A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators\n.Examples and checklists for integrating others' content into a homebrew game","brand":"Gardners Books Ltd","offers":[{"title":"Default Title","offer_id":46961741037804,"sku":"9781964487045","price":25.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/11994723482887.jpg?v=1762559353"},{"product_id":"the-game-masters-handbook-of-proactive-roleplaying-by-jonah-fishel-9781956403442","title":"The Game Master’s Handbook of Proactive Roleplaying","description":"Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo. Bad guy makes a move, good guys move to stop him. They react to the situation the Game Master (GM) presents. This limited style of gameplay can grow tiresome and redundant and places almost the entire burden of game creation on the GM. That's where proactive roleplaying comes in. \n\nWith proactive roleplaying, GMs give over the narrative to the players. They imbue their characters with goals and desires, wants and needs, and then let them make the decisions about how to achieve those things. It's no longer up to the GM to provide the entertainment. The characters choose what to do to achieve their goals, and the GM is the one reacting to their choices. Every conflict and \"adventure\" a character goes on is in service to their goal, rather than the typical \"random bad guy of the week\" adventure. \n \nThe Game Master's Handbook of Proactive Roleplaying gives GMs and players all of the information they need to play their favorite 5E TTRPG in their favorite settings, while transforming their games from reactive and restrictive to proactive, unbounded, player-driven narratives.","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":47288916017388,"sku":"9781956403442","price":34.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/15416063482884.jpg?v=1770579634"}],"url":"https:\/\/bookhero.co.nz\/collections\/tristan-fishel.oembed","provider":"Book Hero","version":"1.0","type":"link"}