{"title":"Series: Routledge Advances in Game Studies","description":"\u003cp\u003e\u003cstrong\u003eRoutledge Advances in Game Studies\u003c\/strong\u003e offers a compelling exploration of the theoretical and practical dimensions of games across diverse contexts. This series engages with contemporary debates in philosophy, psychology, and technology, inviting readers to reconsider the cultural, social, and economic significance of games today.\u003c\/p\u003e\n\n\u003cp\u003eThrough insightful analysis and interdisciplinary perspectives, these works illuminate the evolving landscape of game design, player behaviour, and digital interaction. Whether approaching from academic inquiry or professional curiosity, readers can expect thought-provoking discourse that deepens their understanding of games as complex cultural artefacts.\u003c\/p\u003e","products":[{"product_id":"gender-age-and-digital-games-in-the-domestic-context-by-alison-harvey-9781138797147","title":"Gender, Age, and Digital Games in the Domestic Context","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eWestern digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eGender, Age, and Digital Games in the Domestic Context\u003c\/em\u003e is the first study to provide a situated investigation of the site of family play—the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context.\u003c\/p\u003e\n\n\u003cp\u003eThe book examines the material realities of video game technologies in the home, including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance.\u003c\/p\u003e\n\n\u003cp\u003eAlison Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology, leisure, and sport theory.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605919777004,"sku":"9781138797147","price":376.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781138797147-gender-age-and-digital-games-in-the-domestic-context.jpg?v=1778141879"},{"product_id":"video-games-and-social-competence-by-rachel-kowert-9781138804265","title":"Video Games and Social Competence","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eDespite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one.\u003c\/p\u003e\n\n\u003cp\u003e\u003ci\u003eVideo Games and Social Competence\u003c\/i\u003e contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, both theoretically and empirically. Through empirical research, Rachel Kowert examines the relationships between online video game involvement, social goals, and social skills, and discusses the underlying mechanisms of these effects.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47608241520876,"sku":"9781138804265","price":376.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781138804265-video-games-and-social-competence.jpg?v=1778192388"}],"url":"https:\/\/bookhero.co.nz\/collections\/series-routledge-advances-in-game-studies.oembed","provider":"Book Hero","version":"1.0","type":"link"}