{"title":"Series: Interdisciplinary Approaches to Educational Technology","description":"\u003cp\u003eThe \u003cstrong\u003eInterdisciplinary Approaches to Educational Technology\u003c\/strong\u003e series offers insightful perspectives on how technology shapes learning across diverse fields. Readers can explore thoughtful analyses that bridge philosophy, psychology, business, and computing, revealing the complex interplay between innovation and education.\u003c\/p\u003e\n\n\u003cp\u003eEngaging with this collection, you will encounter a rich tapestry of ideas that challenge conventional boundaries and encourage new ways to understand educational tools and practices. Whether your interest lies in technology, pedagogy, or the broader societal impact, these works provide a stimulating and reflective journey.\u003c\/p\u003e","products":[{"product_id":"design-for-learning-in-virtual-worlds-by-brian-c-nelson-9780415886406","title":"Design for Learning in Virtual Worlds","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cem\u003eDesign for Learning in Virtual Worlds\u003c\/em\u003e, the first book focused specifically on how to design virtual worlds for educational purposes, explores:\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eThe history and evolution of virtual worlds;\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eThe theories behind the use of virtual worlds for learning;\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eThe design of curricula in virtual worlds;\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eDesign guidelines for elements experienced in virtual worlds that support learning;\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eDesign guidelines for learning quests and activities in virtual worlds.\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003eThe authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating \"off-the-shelf\" virtual worlds for use in educational and training settings.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eDesign for Learning in Virtual Worlds\u003c\/em\u003e will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47588815765740,"sku":"9780415886406","price":111.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780415886406-design-for-learning-in-virtual-worlds.jpg?v=1777597367"},{"product_id":"design-for-learning-in-virtual-worlds-by-brian-c-nelson-9780415886390","title":"Design for Learning in Virtual Worlds","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cem\u003eDesign for Learning in Virtual Worlds\u003c\/em\u003e, the first book focused specifically on how to design virtual worlds for educational purposes, explores:\u003c\/p\u003e\n\n\u003cul\u003e\n    \u003cli\u003eThe history and evolution of virtual worlds;\u003c\/li\u003e\n    \u003cli\u003eTheories behind the use of virtual worlds for learning;\u003c\/li\u003e\n    \u003cli\u003eThe design of curricula in virtual worlds;\u003c\/li\u003e\n    \u003cli\u003eDesign guidelines for elements experienced in virtual worlds that support learning;\u003c\/li\u003e\n    \u003cli\u003eDesign guidelines for learning quests and activities in virtual worlds.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cp\u003eThe authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating \"off-the-shelf\" virtual worlds for use in educational and training settings.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eDesign for Learning in Virtual Worlds\u003c\/em\u003e will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47588815831276,"sku":"9780415886390","price":353.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780415886390-design-for-learning-in-virtual-worlds.jpg?v=1777597386"},{"product_id":"motivation-learning-and-technology-by-j-michael-spector-9781138689442","title":"Motivation, Learning, and Technology","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cem\u003eMotivation, Learning, and Technology\u003c\/em\u003e is a fresh, thorough, and practical introduction to motivational research, theories, and applications for learning and instruction. Written for both instructional designers and teachers, this foundational textbook combines learning design and learning technologies, synthesis of current research and models, and practical advice for those looking to improve how they motivate learners.\u003c\/p\u003e\n\n\u003cp\u003eBuilding from existing models in an interactional, holistic approach, J. Michael Spector and Seung Won Park guide readers through all steps of educational motivation, from designing a motivation plan through implementation and assessment.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47607056859372,"sku":"9781138689442","price":341.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/0d8c7865f8e6ae23c96c6a15adf4cdf8.jpg?v=1778191114"}],"url":"https:\/\/bookhero.co.nz\/collections\/series-interdisciplinary-approaches-to-educational-technology.oembed","provider":"Book Hero","version":"1.0","type":"link"}