{"title":"Series: Approaches to Digital Game Studies","description":"\u003cp\u003e\u003cstrong\u003eApproaches to Digital Game Studies\u003c\/strong\u003e offers a thoughtful exploration of video games through diverse academic lenses, blending philosophy, psychology, technology, and cultural analysis. Readers can expect insightful discussions that challenge traditional views on gaming, revealing the complexities behind digital play and its impact on society.\u003c\/p\u003e\n\n\u003cp\u003eThis collection appeals to those curious about the theoretical underpinnings and innovative methodologies in game studies, making it an essential resource for scholars and enthusiasts interested in the evolving landscape of interactive media.\u003c\/p\u003e","products":[{"product_id":"emerging-genres-9798765125618","title":"Emerging Genres","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cem\u003eEmerging Genres\u003c\/em\u003e expands the analytical framework of digital games by exploring them through the lens of genre analysis—the evaluation of the structural designs that provide the framework for the player’s experience. Each chapter in this volume attends to a unique game genre that is newly emerged or revisited, and often under-addressed in critical scholarship, to theorise where games are situated currently and establish new ground in Game Studies for the future.\u003c\/p\u003e\n\n\u003cp\u003eAs video games continue to dominate the media landscape, understanding the structure and form of games is increasingly important. Despite the fluid nature of genre, there remains an intellectual and ideological power for understanding the connective tissue of game genres as creative artefacts through their relational iterations. This volume extends these ideas by considering the current framework for game genres, highlighting the additions and evolutions of the last decade.\u003c\/p\u003e\n\n\u003cp\u003eEach section in this collection revisits the idea of genre as a flexible dynamic to capture the iterative quality of the work by signalling things that exist currently, tracing their emergence and evolution, and theorising what such affordances might mean for the future.\u003c\/p\u003e\n\n\u003cp\u003eThe first section considers emerging genres as a function of the material conditions of play and the game experience. The second section examines many of the formal\/mechanical elements used to identify genres, highlighting the emergence or evolution of forms that are unique to the current landscape of games. The final section explores the function and construction of genre as affective, highlighting the expressive and persuasive potential of games to shape the audience.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Allen \u0026 Unwin","offers":[{"title":"Default Title","offer_id":47470516044012,"sku":"9798765125618","price":209.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9798765125618-emerging-genres.jpg?v=1775220628"}],"url":"https:\/\/bookhero.co.nz\/collections\/series-approaches-to-digital-game-studies.oembed","provider":"Book Hero","version":"1.0","type":"link"}