{"title":"Marijam Did","description":"\u003cp\u003eWelcome to the captivating world of Marijam Did, an author with a remarkable knack for blending the intrigue of science and nature into unforgettable literary experiences. If you're passionate about understanding the world through a scientific lens, and if nature's wonders leave you in awe, you're in the right place. \u003c\/p\u003e\n\n\u003cp\u003eMarijam Did's books, such as the enthralling \u003cem\u003eEverything to Play For\u003c\/em\u003e, delve deeply into the marvels of our natural world, presenting them through engaging narratives and enlightening explorations. Each book is crafted to ignite curiosity and expand your perspective on the fascinating interplay between nature and the scientific principles that govern it. \u003c\/p\u003e\n\n\u003cp\u003ePerfect for both budding enthusiasts and seasoned scholars, Marijam Did's works are not just books—they are gateways to a deeper understanding of the universe and the myriad forms of life within it. Discover the harmonious balance of science and storytelling in Marijam Did's collection, and let yourself be transported to new realms of knowledge and wonder.\u003c\/p\u003e","products":[{"product_id":"everything-to-play-for-by-marijam-did-9781804293249","title":"Everything to Play For","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eToday, over 3 billion people play video games regularly. By 2027, this will create an economy of $0.5 trillion a year, larger than films and music combined. More people are watching the competitive finals of Counter-Strike than those of real-life NHL or NBA. There are now games of complexity, innovation, and imagination, but it is also an art form that is driven by the marketplace. There is little scrutiny of how the games are made—the poorly paid click worker, the dominance of the platforms. Nor is there discussion of the politics of the games themselves, often violent, and the culture that surrounds them.\u003c\/p\u003e\n\n\u003cp\u003eTelling an alternative history of games from \u003ci\u003ePong\u003c\/i\u003e to \u003ci\u003eGTA VI\u003c\/i\u003e, industry insider Marijam Did explores the games and their communities. She asks why the US military use gaming to train troops. How Gamergate exposed the deep misogyny against minority players. She tells the story of game workers who have started to organise in order to demand better conditions. Why the Chinese state polices access to certain platforms.\u003c\/p\u003e\n\n\u003cp\u003eIn response, she argues if we can imagine video games as a challenge to the marketplace. With an abundance of examples of games that are designed to educate, inspire, and promote a more progressive politics, Did argues that we should start to understand how games can change the world, and the time is now.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Allen \u0026 Unwin","offers":[{"title":"Default Title","offer_id":46854510018796,"sku":"9781804293249","price":38.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/4a4137ccdc636a38cf8f6399164d3a07.jpg?v=1759269408"}],"url":"https:\/\/bookhero.co.nz\/collections\/marijam-did.oembed","provider":"Book Hero","version":"1.0","type":"link"}