{"title":"Juniko Moody","description":"\u003cp\u003eJuniko Moody explores the intersection of creativity and technology, offering insightful perspectives on the evolving landscape of visual storytelling. Readers can immerse themselves in thoughtful analyses of virtual technology and its impact on the arts.\u003c\/p\u003e\n\n\u003cp\u003eWith a focus on the innovative processes behind contemporary media, Moody’s works invite a deeper understanding of artistic expression in the digital age, making them essential for enthusiasts of arts and culture.\u003c\/p\u003e","products":[{"product_id":"filming-the-fantastic-with-virtual-technology-by-mark-sawicki-9780367354220","title":"Filming the Fantastic with Virtual Technology","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eThis book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema, and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post-production before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.\u003c\/p\u003e\n\n\u003cp\u003eUsing off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual\/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, \u003ci\u003eAvatar\u003c\/i\u003e, and \u003ci\u003eThe Jungle Book\u003c\/i\u003e is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves, and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.\u003c\/p\u003e\n\n\u003cp\u003eTutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making \u003ci\u003eFilming the Fantastic with Virtual Technology\u003c\/i\u003e an indispensable guide for both beginners looking to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605712748780,"sku":"9780367354220","price":306.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780367354220-filming-the-fantastic-with-virtual-technology.jpg?v=1778139640"},{"product_id":"filming-the-fantastic-with-virtual-technology-by-mark-sawicki-9780367354213","title":"Filming the Fantastic with Virtual Technology","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eThis book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.\u003c\/p\u003e\n\n\u003cp\u003eUsing off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual\/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as \u003ci\u003eThe Lord of the Rings\u003c\/i\u003e, \u003ci\u003eAvatar\u003c\/i\u003e, and \u003ci\u003eThe Jungle Book\u003c\/i\u003e is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves, and other creatures manipulated by motion capture in real-time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.\u003c\/p\u003e\n\n\u003cp\u003eTutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605712814316,"sku":"9780367354213","price":89.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780367354213-filming-the-fantastic-with-virtual-technology.jpg?v=1778139654"}],"url":"https:\/\/bookhero.co.nz\/collections\/juniko-moody.oembed","provider":"Book Hero","version":"1.0","type":"link"}