{"title":"JungHyun Han","description":"\u003cp\u003eJungHyun Han specialises in books that delve into the principles and applications of computer graphics, with a particular emphasis on OpenGL ES. Readers can expect clear, practical guidance that bridges fundamental concepts with real-world technology, making complex topics accessible to both students and professionals.\u003c\/p\u003e\n\n\u003cp\u003eWith a focus on computing and technology, Han’s works explore the intricacies of graphical programming and development, offering insights into modern techniques that support interactive and visual computing. These books are ideal for those seeking a solid foundation or a deeper understanding of graphics programming in contemporary computing environments.\u003c\/p\u003e","products":[{"product_id":"introduction-to-computer-graphics-with-opengl-es-by-junghyun-han-9781498748926","title":"Introduction to Computer Graphics with OpenGL ES","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eOpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s \u003ci\u003eIntroduction to Computer Graphics with OpenGL ES\u003c\/i\u003e achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as students in Computer Graphics and Game Programming courses, will find this book of importance.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eKey Features:\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cul\u003e\n    \u003cli\u003ePresents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces.\u003c\/li\u003e\n    \u003cli\u003eProvides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics.\u003c\/li\u003e\n    \u003cli\u003eDepicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed.\u003c\/li\u003e\n    \u003cli\u003eIncludes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47606298312940,"sku":"9781498748926","price":193.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781498748926-introduction-to-computer-graphics-with-opengl-es.jpg?v=1778149847"}],"url":"https:\/\/bookhero.co.nz\/collections\/junghyun-han.oembed","provider":"Book Hero","version":"1.0","type":"link"}