{"title":"Jennifer deWinter","description":"\u003cp\u003e\u003cstrong\u003eJennifer deWinter\u003c\/strong\u003e explores the dynamic intersection of technology and communication, delving into topics such as computer games and their impact on how we convey information. Her work offers insightful analysis for readers interested in the evolving role of digital media within technical communication.\u003c\/p\u003e\n\n\u003cp\u003eWith a focus on both theoretical and practical aspects, deWinter’s books provide an engaging perspective on technological innovation and its influence on narrative and user experience. Readers can expect thoughtful discourse that bridges computing concepts with real-world applications.\u003c\/p\u003e","products":[{"product_id":"shigeru-miyamoto-by-jennifer-dewinter-9781628923889","title":"Shigeru Miyamoto","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eVideo games are considered by many to be just entertainment—essentially void of skilful, artistic intervention. But as any gamer knows, there’s incredible technical and graphic talent behind even a flickering Game Boy screen.\u003c\/p\u003e\n\n\u003cp\u003eYou may have never heard Shigeru Miyamoto’s name, but you’ve probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises \u003ci\u003eSuper Mario Bros.\u003c\/i\u003e, \u003ci\u003eThe Legend of Zelda\u003c\/i\u003e, and \u003ci\u003eDonkey Kong\u003c\/i\u003e—games so ubiquitous that Miyamoto was named one of TIME’s 100 Most Influential People in 2007.\u003c\/p\u003e\n\n\u003cp\u003eCombining critical essays with interviews, bibliographies, and striking visuals, \u003ci\u003eShigeru Miyamoto\u003c\/i\u003e unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Allen \u0026 Unwin","offers":[{"title":"Default Title","offer_id":46817011532012,"sku":"9781628923889","price":54.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/26657963482767.jpg?v=1757871976"},{"product_id":"computer-games-and-technical-communication-by-jennifer-dewinter-9781472426406","title":"Computer Games and Technical Communication","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eTaking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing.\u003c\/p\u003e\n\n\u003cp\u003eDivided into five parts, \u003ci\u003eComputer Games and Technical Communication\u003c\/i\u003e engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.\u003c\/p\u003e\n\n\u003cp\u003eIn that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex.\u003c\/p\u003e\n\n\u003cp\u003eThe contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605255438572,"sku":"9781472426406","price":376.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781472426406-computer-games-and-technical-communication.jpg?v=1778129007"}],"url":"https:\/\/bookhero.co.nz\/collections\/jennifer-dewinter.oembed","provider":"Book Hero","version":"1.0","type":"link"}