{"title":"Alison Harvey","description":"\u003cp\u003eAlison Harvey's work explores the intersections of gender, age, and technology, particularly within the domestic sphere. Her insightful analyses offer a deep understanding of digital games and their cultural impacts, making complex social dynamics accessible to a wide readership.\u003c\/p\u003e\n\n\u003cp\u003eIdeal for those interested in education, social studies, and media, Harvey’s books combine rigorous research with engaging narratives. Readers can expect thoughtful discussions that illuminate how everyday interactions with digital media shape identity and experience.\u003c\/p\u003e","products":[{"product_id":"gender-age-and-digital-games-in-the-domestic-context-by-alison-harvey-9781138797147","title":"Gender, Age, and Digital Games in the Domestic Context","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eWestern digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eGender, Age, and Digital Games in the Domestic Context\u003c\/em\u003e is the first study to provide a situated investigation of the site of family play—the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context.\u003c\/p\u003e\n\n\u003cp\u003eThe book examines the material realities of video game technologies in the home, including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance.\u003c\/p\u003e\n\n\u003cp\u003eAlison Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology, leisure, and sport theory.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605919777004,"sku":"9781138797147","price":376.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781138797147-gender-age-and-digital-games-in-the-domestic-context.jpg?v=1778141879"}],"url":"https:\/\/bookhero.co.nz\/collections\/alison-harvey.oembed","provider":"Book Hero","version":"1.0","type":"link"}